In one of our previous posts, we made a comprehensive list about TOP VIDEO GAME FRANCHISES THAT NEED A NEW INSTALMENT and dragon's dogma made the list. Well, what do you know? The sequel has actually been announced. After ten long years of waiting, the sequel to the original game released in 2012 is now a reality.

For those who are new to this franchise, Dragon’s Dogma is an action, hack and slash, role playing video game developed by Capcom. For the PlayStation 3 and Xbox 360, Capcom created and released this game in 2012. From the game’s original systems, an improved version called Dragon’s Dogma: Dark Arisen was released in 2013, followed by ports to Microsoft Windows in 2016, PlayStation 4 and Xbox One in 2017, and Nintendo Switch in 2019.

The plot of the game follows a fictional world of high fantasy, Gransys, where the player assumes the character of the Arisen, a human protagonist on a mission to slay the dragon Grigori, a creature thought to be the sign of the end of the world, while learning more about a larger conspiracy along the way.

Critics lauded the original game. The gameplay received great praise, but the overall quality of the story was a little disappointing. The technical advancements and added material in the Dark Arisen version were lauded. The original Dragon’s Dogma sold over one million copies worldwide, and the multiple versions of Dark Arisen was also met with favorable sales.

The highly adored but moderately successful action role-playing game is getting a sequel from Capcom. Hideaki Itsuno, the game’s director  announced the sequel during a 10-year anniversary livestream recently. During the stream, Itsuno was joined by level designer Kenichi Suzuki and Dragon’s Dogma art director Daigo Ikeno, who are both working on the sequel. The three discussed how they hoped to differentiate the original Dragon’s Dogma from other action role-playing games by allowing players to climb opponents, using a distinct Pawn system, and drawing inspiration from real-world mythology to design creatures.

Itsuno said during the livestream “sorry to have kept you waiting!” Itsuno stated while displaying a Dragon’s Dogma 2 insignia by aggressively unzipping his sweater. He also said that “Everyone in the development team is hard at work creating a game that we hope you will enjoy. Please look forward to it!”

Following a brief sizzle clip from the original game, Itsuno dropped the proverbial mic, and the stream came to an end. Dragon’s Dogma 2 is being created on the RE Engine, which was also used to create Monster Hunter Rise and the most recent batch of Resident Evil games, according to a later tweet from Capcom.

However, this development has received some scepticism. After the 2020 animated series of the same name was released by Netflix, fans were holding out hope for the announcement of the sequel to this game which has just happened. Although, this was fantastic news for gamers, some fans felt a little unfairly treated because, after such a lengthy wait, the Dragon’s Dogma 2 announcement was more than a little underwhelming and a little rushed. Fans have also pointed out that this is so because this month has been great for gaming announcements and Capcom just wanted to go with the flow. The feeling is that the announcement should have been kept separate, with a different event to have avoided the announcement being overshadowed by any other games.

Also, there were no other details as regards the game, no trailer, concept art, or release date. The announcement left players feeling a little let down, especially in light of the popularity of the first game and its devoted fan base. Even if there isn’t much of Dragon’s Dogma 2 to showcase yet, the sequel clearly merited a more significant and thorough announcement.

However, the situation may seem, fans and gamers alike are excited at this announcement. It is only logical to feel the intense desire for this upcoming sequel to live up to or even surpass expectations and success of the original game.